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Gridshift is a keyboard-driven, in-the-box music studio (DAW) for macOS. This page covers the ideas that work differently from other DAWs first, then the objects you work with.

What’s different

A few things in Gridshift work differently than they might in other DAWs.

Keyboard and Command Palette

Gridshift is driven primarily from the keyboard. The Command Palette reaches any of 200+ actions by name, and almost every action has a keyboard shortcut.

One window, inline editing

There is no separate piano-roll or audio-editor window. A clip is edited where it sits on the timeline: entering Focus Mode expands the clip in place for note, slice, and automation editing, then collapses it back into the arrangement.

One source per track

Each track has a single sound source — one audio sample, or one Audio Unit instrument — followed by one effects chain. One source, one chain, one output. On a sample track, every clip is a region of that track’s one audio file.

Recording is a mode

Record is a global mode toggled with Caps Lock, and the selected track is the record target — there is no separate per-track record-arm step. The mode works two ways:
  • With playback (Space) — live recording. A ghost clip grows under the playhead.
  • Without playback (transport stopped) — step recording. Each key places a note or slice at the cursor and advances one grid step, the way a step sequencer or tracker works.
What gets captured depends on the selected track: MIDI on instrument tracks, slice triggers on sample tracks with transients, audio input on empty sample tracks. See Recording.

The grid and groove

Position is musical — bars and beats — with snapping on by default. A groove template shifts the timing grid itself, so the same swing applies to snapping and editing as well as playback.

Automation

Automation lives in independent lanes, each a 0–1 curve edited like a clip. One lane can drive several parameters and several lanes can drive one parameter: in Absolute mode a lane sets the value, in Relative mode it adds a signed offset that stacks on top, which also covers modulation. See Automation.

Sidechain modes

Sidechain has three modes: Audio routes a source track’s signal into the plugin’s sidechain bus, while MIDI and Trigger Impulse derive the trigger from positions — clip starts and note-ons, including the clip starts of an audio track — rather than from the waveform. Because those positions are known in advance there is no detection delay, and a lookahead can fire the trigger early. See Sidechain.

Ducking

Ducking is native, plugin-free sidechaining: a track’s output is lowered by a hand-drawn gain shape whenever another track’s clips or notes fire, applied after the clipper and always downward. A ducking is named and project-wide — authored once on its trigger track, then applied to any number of targets, each with its own amount. Like the trigger-based sidechain modes it is a pure timeline function, so it adds no latency and renders identically live and in a bounce. See Ducking.

Listen Bus

A Listen Bus holds monitoring effects that play during playback but are excluded from a bounce — for reference or monitoring chains that should not be part of the final output.

No bundled plugins

Gridshift includes no stock instruments or effects. It hosts the Audio Units installed on your system, which provide the instruments and effects.

What’s familiar

Most other concepts map onto ones you already know:
  • A timeline / arrangement with a bar/beat ruler, tracks stacked vertically, clips arranged horizontally.
  • Tracks, clips, groups, buses, and a master output.
  • Audio Units — the standard macOS plugin format.
  • MIDI, sends, and quantize.
  • Non-destructive editing with full undo, and standard drag / trim / split / copy / paste.
These work as in most DAWs; the section above covers what differs.

Core objects

A project is a tree of tracks; each track holds clips along the timeline.

Track model

Each track has a single sound source — an audio sample or an Audio Unit instrument — followed by an effects chain. Groups act as summing buses for their child tracks: they appear in the sidebar track list, but only tracks that contain clips show as rows in the timeline.

Clip model

A clip is a region on a track’s timeline with its own position and length. Editing a clip never alters the underlying source, so trimming, splitting, and moving are non-destructive. What a clip holds follows its track. Editing happens in place: Focus Mode expands a clip for note, slice, and automation editing, then collapses it back. Duplicating a clip keeps the copies linked by default, so an edit to one updates them all. See Timeline Editing for clip creation, gain, and looping.

Next steps

Timeline Editing

Arranging, editing, and clip operations

Focus Mode

Inline audio and MIDI editing

Keyboard Shortcuts

Full shortcut reference

Command Palette

All available commands
Last modified on July 11, 2026