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Stretch a clip on the timeline

Stretch from the keyboard

Choose a character

Follow the project tempo

Shift the pitch and formants

Quantize the slices

Switch on Quantize in the Warp section. Each slice of a loose loop snaps onto the 1/16 grid after the stretch, and the waveform shows it moved.

Good to know

  • A stretch belongs to the sample, not to one clip. Every clip that plays the same sample changes with it. The settings sit in the Inspector’s Warp section of a sample track.
  • Character is the one sound choice. Both characters work from the same transient markers and place each slice at the same point in time. Punchy plays each slice untouched and leaves a gap where it runs short; Smooth stretches each slice to fill its span. Holes under Punchy are the trade for untouched transients.
  • Target BPM sets the stretch rate together with the sample’s Original BPM, and is linked to the project tempo by default. A wrong detected tempo is fixed in Original BPM: Tempo and Beat Grid.
  • Raised Pitch makes Punchy’s gaps audible. A slice pitched up plays faster and ends early: at +12 semitones it covers half its span, at +19 about a third. For pitched-up melodic or sustained material, switch to Smooth.
  • ⌘Z undoes the whole drag (Timestretch Clip). Key presses less than half a second apart are one undo step (Stretch Clip), so holding the key is one edit.
  • A timeline drag previews the new length as you drag. When you let go, the audio is squeezed or spread over the new length, and every other clip of the same sample takes the new rate, so all its copies get shorter or longer at once.
  • A clip with linked copies stops growing where one copy would reach the next.
  • On a MIDI or automation clip, ⌘-drag scales the notes or points to the new length instead.
  • The keyboard step follows the grid you see, so zoom in for smaller steps. The fine step (Stretch Shorter (Fine) / Stretch Longer (Fine)) is a quarter of the grid’s size.
  • With several clips selected, one is stretched, and every clip of that sample follows.
  • You see the character on the clip. Under Punchy, a slowed-down sample shows a gap after each slice, where the slice ends before the next marker. Under Smooth the waveform runs continuously.
  • Gridshift picks the first Character for you. When stretching first engages on a sample whose Character you have not picked, it chooses Punchy if the sample has enough transient markers and Smooth if not. A Character you picked yourself is never changed.
  • Punchy never stretches a slice. Where it runs short the rest is silent, where it runs long it is cut at the next marker. Pitched up, the loop sounds choppy and gets noticeably quieter; pitched down, each slice is cut at the next marker.
  • A sample that has never been stretched plays at its own speed and does not follow the tempo.
  • For a fixed tempo, click the link chip to unlink Target BPM, then drag the value or click it and type a tempo. ⌥ drags finely and ⇧ coarsely. Hover the value for ÷2 and ×2, which play the sample at half or double that tempo. Typing or dragging unlinks too, and right-clicking the value goes back to the sample’s own tempo.
  • Pitch shifts without changing speed, from -24 to +24 semitones. Decimals are fine, and ⌥-drag sets cents. Dragging Pitch is heard while you drag. Right-click the value to reset it to 0.
  • The grey key is the original key plus the shift. Correct the original key in the Sample section’s Key row if it is wrong.
  • Pitch can follow the project key. Click its link chip (key set in Project tab ▸ Key & Scale): the sample moves by the smallest interval to that key and follows when it changes. Pitch is not linked by default, so a new sample never transposes itself.
  • Formant is Smooth-only. It appears under Pitch while the Character is Smooth and the sample is stretched or pitched. It moves the character of a voice from -12 to +12 semitones without changing its pitch. Double-click the slider to type a value, ⌥-click to reset it to 0.
  • Quantize tightens a loose loop without slicing it again. The cut stays on the transient. It is off by default.
  • Quantize needs transient markers. Without them the Warp section says Quantize needs transient markers.
  • Quantize under Punchy gaps, under Smooth fills. Under Punchy a moved slice leaves a gap or is cut. Under Smooth each slice is stretched to fill its new span; that version renders in the background, and until it is ready the clip plays with Punchy’s gaps.
  • Every Warp control has a palette command, in the Audio Tools group: Set Warp Target BPM, Warp: Follow Project Tempo, Warp Character: Punchy / Smooth, Set Warp Quantize, Set Warp Pitch, Warp Pitch: Follow Project Key, Land Sample Pitch on Key, Set Sample Original Key and Set Warp Formant.
  • The fades and length of each slice sit in the Sample section above: Slices.
Last modified on October 22, 2026