One source per track
Each track has a single sound source, one audio sample or one instrument, followed by one effects chain: one source, one chain, one output. On a sample track every clip is a region of that track’s one audio file; on an instrument track every clip is MIDI for that one instrument. To play a second sound, add a second track. To change a track’s kind: Convert Tracks.Track types
Clips
A clip is a region on a track with its own position and length. Editing a clip never alters its source, so trimming, splitting and moving are non-destructive, with full undo.
Duplicating a clip keeps the copies linked by default, so an edit to one updates them all. Creating, moving and looping clips: Clips.
What works differently
- Keyboard first. The Command Palette (
⌘K) reaches any command by name, and almost every command has a key. - One window, inline editing. There is no separate piano-roll or audio-editor window: Focus Mode opens a clip where it sits and folds it back into the arrangement.
- Recording is a mode.
Caps Lockturns it on and the selected track is the target; there is no per-track arm button (Record MIDI). - Groove moves the grid. A groove shifts the grid itself, so snapping and editing swing the way playback does.
- Automation lanes stack. One lane can drive several parameters and several lanes one parameter, setting the value or offsetting it (Automation).
- Ducking needs no plugin. A track is turned down by a drawn shape whenever another track’s clips fire, with no latency (Ducking); the sidechain modes trigger from positions too.
- No bundled plugins. Gridshift hosts the Audio Units installed on your Mac.

